With each of the ten Gods that you invoke - which may also easily be de-summoned later on - a specific deadly perk will be added to all of your foes, in turn making them both far deadlier and profitable to take down than they would be otherwise. Although the tale’s narrator - with an air of disdain - claims that you can’t ever count on the Gods for help, it would certainly seems that you can definitely piss them off in order to invoke their wrath. Since each of the game’s eleven primary weapons all feature radically different intended usage strategies, this enables players to heavily customize the pacing and tempo of Bastion’s action to their personal taste.īy the way - speaking of things enabling you to customize game play to your personal taste - now would probably be a good time to discuss Bastion’s deity system, wherein you can freely fine-tune the game’s difficulty (as well as the rewards that come with it). Although players will always have their Bullhead Shield on hand (which can bounce back projectiles after a last second block), they may otherwise freely dual up on either melee or ranged gear whenever they see fit (even if having one of each is usually wiser). Speaking of which, the most prominent game play feature of Bastion - especially during a “New Game +,” wherein you begin already owning all possible armaments - is that players may freely equip whatever two weapons they want (all without any penalty). Although in the original I generally preferred to use the Army Carbine and Brusher’s Pike - for high damage when at range, and high damage for close up stuff - here it’s quite a bit awkward to fumble with weapon swaps whenever stuff closes the gap. Although you have a nice enough range of weapons to select from - quick/slow, heavy/light, melee/ranged - they were all generally designed with very different uses in mind. My chief concern with this scheme is that - unlike the original version, which contained a separate action button for each of your two current weapons - Bastion’s iOS port gives you a button that lets you switch between which weapon the attack button currently fires. All of the other actions - such as attacking, blocking, dodging, and using abilities - have been placed on the screen’s lower right-hand side, and all of these buttons were thankfully rather easy to accurately hit (even though they were all bunched up together). You can control where the kid moves with one of two controls schemes: you may either tap on any part of the screen in order to move there (if possible), or you may use the screen’s left hand side a virtual analog joystick (I personally preferred the latter method). The first - and biggest - concern with any action heavy game port is to determine if the original’s controls managed to come through unscathed, and in this regard I believe they probably did about as well as was imaginable (yet not as well as I might have preferred). While already extremely well received on both PCs and consoles, we’re here today to instead specifically discover just how well Bastion fared after transitioning to the realm of iOS based devices. The game is also quite well known for having one of the most amazing narrators ever, whom manages to seamlessly deliver much information - without ever stopping the game’s action - all with a healthy dose of wit and sarcasm. Such is the setup to Bastion ( out now, $4.99), the top-down Action-RPG by Supergiant Games that deals heavily with themes of isolation - how people deal with loss - as well as a metric-ton of ass-kicking. Thusly the kid sets off - the world forming together beneath his very feet as he goes - in order to track down the energy cores needed to power the reactor, and possibly see if anyone else managed to survive this disaster. What’s a kid to do when one day he wakes up to find the entire world around him has cracked apart, separated into disparate floating chunks cast adrift upon a now endless expanse of sky? What he knows for sure is that - should anything bad go down - everyone was told to meet up at the Bastion, a Caelondian refuge that supposedly has the ability to reverse The Calamity.
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