![]() So there you have it: an avatar consumes a bit less energy than a real person, though they’re in the same ballpark. By comparison, the average human, on a worldwide basis, consumes 2,436 kWh per year. So an avatar consumes 1,752 kWh per year. So, on a daily basis, overall Second Life power consumption equals: Throw in another 50 watts per server for data-center air conditioning. Conservatively, a PC consumes 120 watts and a server consumes 200 watts. Supporting those 12,500 avatars requires 4,000 servers as well as the 12,500 PCs the avatars’ physical alter egos are using. If there are on average between 10,000 and 15,000 avatars “living” in Second Life at any point, that means the world has a population of about 12,500. He wonders: “How much power do 15,000 human beings consume daily compared to 15,000 avatars?” Hmm. Walsh notes that on average there are between 10,000 and 15,000 avatars in Second Life at any given time, a number that’s growing rapidly. We can’t for example use servers right now because they would simply require more electricity than you could get for the floor space they occupy.” ![]() He quotes Philip Rosedale, the head of Linden Lab, the company behind the virtual world: “We’re running at full power all the time, so we consume an enormous amount of electrical power in co-location facilities … We’re running out of power for the square feet of rack space that we’ve got machines in. But he also poses another question that I hadn’t come across before: “Is Second Life sustainable ecologically?” Contact me if there's any issues you experience, so that I can try my best to offer support.Tony Walsh has, as others do, some doubts about whether Second Life is sustainable as a business. If you enjoy the Avatar Tracker (Surveillance Gadget), please leave a review here under the marketplace listing! All feedback is appreciated. The rezzable version may be placed on the ground, and will work best if you desire a 24/7 coverage of the avatars added to your tracker (mainly if don't want to wear the object, or you want email reports while offline). Unpack the box (steel plated cube), copy its contents to your inventory, and then right-click the "Avatar Tracker" object and select "Wear/Add." Accept the prompt (if shown) to attach to your avatar, and then a list of available commands will be displayed to begin tracking. Add and remove up to 100 avatar names to the tracker. Command options to manually search for a user's online status (who is already added to the tracker, or not), list all users being tracked with their online/offline status, list just the number of users online, and more (alerts include the user's profile link). Live text status notifications in chat of when someone is online/offline (with optional email logging available for this) or if they're in range of your avatar's radar, and sound alerts. Track the "real" online/offline status of friends or any user in world based on Second Life's data server. Easy-to-use interactive chat based system, with discreet commands and instructions. ![]() Wear (no HUD space taken or visibility shown on avatar!) and rez versions provided. ![]() It's useful for keeping an eye on whether a friend is hiding their online status from you, monitoring those who are are not currently your friends (marketplace sellers, popular DJ's, stalkers, etc), or to receive live email updates (if desired) and log people's in-world schedule! (*Object script is non-modifiable.) ![]() The avatar tracker is a device which can be worn or rezzed to track the online/offline status of any user, and get notifications if they're nearby your avatar's radar in world. ~ Avatar Tracker: (Surveillance Gadget) ~ ![]()
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